Adam Millard - The Architect of Games
Adam Millard - The Architect of Games
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How YOU Wrote Rimworld's Best Story
Check out Filmotter: ua-cam.com/users/filmotter
Support the channel on Patreon!: www.patreon.com/ArchitectofGames
Follow me on twitter!: Thefearalcarrot
Rimworld's best story didn't exist until you played the game - in fact, if you hadn't picked it up, generated a few colonists and spent a few hours trying to stop them getting eaten by megaspiders, it wouldn't have had a story at all! Somehow, without you even thinking about it, you stepped into the role of Rimworld's storyteller and a narrative that was entirely unique formed around you... how?
After spending a few hours stranded on an alien planet fighting off a spaceborn pathogen, The Architect has gotten a few ideas. More and more, games are eschewing the traditional relationship between author and audience, allowing the players themselves to tell their own stories their own way, but how can games be designed to facilitate this unique kind of fun, and how much freedom should us players have in creating our own emergent narratives?
You Saw:
Rimworld - 2013
The Legend of Zelda: Tears of the Kingdom - 2023
Shadows of Doubt - Early Access
Metal Gear Solid 5 - 2015
Crusader Kings 3 - 2020
Lethal Company - 2023
Shadow of War - 2017
Grand Theft Auto 5 - 2013
Far Cry 5 - 2018
The Sims 4 - 2014
Starfield - 2023
Baldur's Gate 3 - 2023
Deep Rock Galactic - 2020
Xcom 2 - 2016
Stellaris - 2016
Death Stranding - 2019
Teardown - 2022
Far Cry 6 - 2021
Far Cry 4 - 2014
Far Cry 3 - 2012
Hunt: Showdown - 2018
Pokemon Fire Red - 2004
Darkest Dungeon - 2016
Darkest Dungeon 2 - 2023
Hitman 3 - 2021
Noita - 2019
Civilization 6 - 2016
Left 4 Dead 2 - 2010
Back 4 Blood - 2021
Darktide - 2021
Dishonored 2 - 2016
Disco Elysium - 2019
Wildermyth - 2021
The Elder Scrolls V: Skyrim - 2011
Fallout 3 - 2008
The Elder Scrolls IV: Oblivion - 2006
Slay the Princess - 2023
Tales from the Borderlands - 2014
Suzerain - 2020
Mass Effect Legendary Edition - 2021
80 Days - 2014
Tiny Tina's Wonderland - 2022
Dread Delusion - 2024
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Відео

Videogames Will Never Escape The Elements (and neither will you)
Переглядів 111 тис.Місяць тому
Check out the Beef and Dairy Network Podcast! maximumfun.org/podcasts/beef-and-dairy-network/ Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot It seems like you can't take two steps inside a videogaming without running into elemental weaknesses and resistances, elemental systemic mechanics, characters with elemental theming and...
The Forbidden Fun of Breaking Games
Переглядів 108 тис.2 місяці тому
Check out Quinn's Quest: www.youtube.com/@Quinns_Quest Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot There's nothing more satisfying in videogames than a big fun power fantasy - what could compare to the awesome feeling of crushing your enemies in style and becoming master of all you survey?... But if power fantasies are so ...
You Can Never Play The Same Game Twice
Переглядів 111 тис.4 місяці тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out ThorHighHeels!:ua-cam.com/users/thorhighheels There's no more frustrating feeling in videogaming than wanting to recapture an experience that you've already had and can never find again. Solving a puzzle for the first time, uncovering a secret, the feeling of playing a ...
20(23) Games You Should Have Played
Переглядів 310 тис.5 місяців тому
(Whoops! turns out Chants of Sennaar isn't on gamepass, sorry!) Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot 2023 is being heralded as the best year ever for videogames - and with good reason. From AAA blockbusters, to mega-hit revivals of old franchises to indie surprises taking the world by storm, it seems almost everyone...
Clones Aren't Killing Gaming - They're Saving It
Переглядів 242 тис.5 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out Maraganger!: ua-cam.com/users/maraganger Videogame clones have been around for almost as long as videogames themselves - and ever since then, they've been accused of being cheap imitations and cashing in on the hard work of other people, but are we wrong about clones? H...
Lethal Company Isn't a Horror Game - It's a Comedy
Переглядів 233 тис.6 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot 'The Looker': The Art of Parody Against the Menace of Goofiness - ua-cam.com/video/AbzbdDRzfso/v-deo.html Check out Second Wind! - www.youtube.com/@SecondWindGroup Making comedy games is tricky, it seems like for every laugh riot of a game developers manage to come up with, there...
H.P. Lovecraft Lives Inside Your Computer
Переглядів 99 тис.7 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out My House! www.doomworld.com/forum/topic/134292-myhousewad/ And Lost In Cult! www.lostincult.co.uk/ H.P. Lovecraft would not have enjoyed videogames, in fact, he probably didn't enjoy anything. However, that's not stopped the influence of his Cthulhu Mythos from inspirin...
Can A Game Be Too Realistic?
Переглядів 131 тис.8 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Subscribe to Superdude!: www.youtube.com/@superdude10000 When it comes to making immersive, believable worlds, videogames have an interesting problem. It seems to be that the ones that try the hardest to create a truly absorbing setting that offers both limitless freedom and infi...
Why Do We STILL Hate Tutorials?
Переглядів 178 тис.9 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out Video Gems! ua-cam.com/video/vpLFhiwQt3Q/v-deo.html& Check out Aranock! ua-cam.com/users/Aranock Teaching people how to play videogames is a subject that's gotten more and more attention in recent years. Where once videogame tutorials existed as a single boring training...
RPGs Were Never About Roleplaying
Переглядів 329 тис.10 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check Out Moon Channel! www.youtube.com/@moon-channel Role Playing Games, as they are sometimes called, are some of the longest-lived and most popular genres of videogame out there - to the point that they're older than videogames themselves. However, in spite of their consistent...
Videogames Have A Creativity Problem (and it's not the one you think)
Переглядів 142 тис.11 місяців тому
Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out the Psychodyssey!:ua-cam.com/video/AKoy_KMVIyU/v-deo.html Creativity, artistry and self expression are all universal aspects of human existence - they've been around since the dawn of history, and will be around much longer than any of us... so why is it seemingly so di...
How Tears Of The Kingdom Keeps You Playing Forever
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Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out Guess The Game: guessthe.game/ Tears of the Kingdom is a compulsively playable game, with many people losing hundreds of hours to its impossible-to-resist charms - but what distinguishes Link's latest outing from the many many games stuck languishing in our backlogs tha...
Terra Nil Claims It's A Reverse Citybuilder. It Isn't.
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Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Check out Arcane Workshop: www.youtube.com/@arcaneworkshop4323 Terra Nil is a weird videogame, it claims to be a citybuilder with a reversed environmental theme, and yet, when it comes to delivering the fun you'd expect out of a citybuilder... Terra Nil just can't deliver - what ...
Why Atomic Heart Fails To Live Up To Its Inspiration
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Support the channel on Patreon!: www.patreon.com/ArchitectofGames Follow me on twitter!: Thefearalcarrot Atomic Heart and Bioshock are two games that are inexorably linked across time, one established many genre conventions we still use to this day and defined an entire era of gaming, the other feels compelled to replicate and improve upon as much of Bioshock's success as possible, ...
How Dark Souls (accidentally) Taught You Cowardice
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How Dark Souls (accidentally) Taught You Cowardice
Vampire Survivors Only Works Because We're Stupid
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Vampire Survivors Only Works Because We're Stupid
20(22) Games You Should Have Played
Переглядів 500 тис.Рік тому
20(22) Games You Should Have Played
How To Make NPCs That Aren't Completely Annoying
Переглядів 109 тис.Рік тому
How To Make NPCs That Aren't Completely Annoying
Why Is It So Easy To Break Videogame Economies?
Переглядів 524 тис.Рік тому
Why Is It So Easy To Break Videogame Economies?
Why Videogames Want You To Fail
Переглядів 278 тис.Рік тому
Why Videogames Want You To Fail
Why Classes Are D&D's Best Idea
Переглядів 203 тис.Рік тому
Why Classes Are D&D's Best Idea
Why The Hell Are There So Many Fishing Minigames?
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Why The Hell Are There So Many Fishing Minigames?
Why Do We Love Hostile Worlds?
Переглядів 324 тис.Рік тому
Why Do We Love Hostile Worlds?
How "Bad" Balance Can Be A Good Thing
Переглядів 234 тис.Рік тому
How "Bad" Balance Can Be A Good Thing
How To Design An Unsolvable Problem
Переглядів 185 тис.Рік тому
How To Design An Unsolvable Problem
What's So Difficult About Alternate Endings?
Переглядів 347 тис.2 роки тому
What's So Difficult About Alternate Endings?
How Nostalgia Is Holding Games Back
Переглядів 258 тис.2 роки тому
How Nostalgia Is Holding Games Back
Why Tunic Hides Its Tutorial
Переглядів 180 тис.2 роки тому
Why Tunic Hides Its Tutorial
Why The Best Open World Is A (slightly) Closed World
Переглядів 1,3 млн2 роки тому
Why The Best Open World Is A (slightly) Closed World

КОМЕНТАРІ

  • @nathanrockman4640
    @nathanrockman4640 2 години тому

    This type of emergent narrative is why I’m addicted to football manager

  • @iBenjamin1000
    @iBenjamin1000 4 години тому

    can someone tell me what game was used in the intro for the 'nature' element?

  • @BradsWorkbench
    @BradsWorkbench 4 години тому

    I cant play any games with turn based combat. Its just ZERO fun to me. Which sucks cuz theres alot where the story looks great

  • @codingandquesting
    @codingandquesting 5 годин тому

    Then came Bloodborne

  • @PrimroseParadox
    @PrimroseParadox 7 годин тому

    Writing a book is an emergent narrative

  • @watermenplumbingfiltration144
    @watermenplumbingfiltration144 9 годин тому

    Like Candy crush.

  • @Nikolai0169
    @Nikolai0169 10 годин тому

    My favorite personal story from Stelaris is this: We were a pacifistic republic. While our relationship with our neighbors were shaky at first, they never soured so much as to cause conflict. Life was good, and so it was for many, many years. A golden age of science and expansion. Unfortunately this lack of conflict left us ill prepared for what was about to come. We were negligent, and had disbanded our navy long ago. Then they came, beings of plasma from another dimension who came to hunt us. The Unbidden emerged from a rift in our core worlds. Our home was doomed, and we scraped together all the resources we had to claim a territory as far away as we could manage. One lone colony ship escaped to the edge of the galaxy and established itself on a hostile rock where our people only knew agony. But we survived. We watched as the Unbidden fed on our once neighbors, only slowing down once another hunting party came to compete with them. We bid our time and kept scraping the bottom of the barrel, until finally. We established a habitat. Finally our people could once more breathe fresh somewhat fresh air. But while our researchers theorised on how to pull our people out of their grave, we noticed the Unbidden coming closer. Once more we scraped together all we could to establish a second habitat on another edge of the galaxy. Fortunately for us, they never managed to reach the doomed colony. The fallen empires had finally decided to step in, and managed to contain the hunters. Somewhat. Decades passed, and it was finally time for our scientists plans to come to fruition. We scraped and we scraped, and managed to scrounge up enough resources for our rebirth project. And in that farthest corner of our emergency escape, construction began. It was slow going, agonisingly slow. But we had gotten used to being patient. And then, finally, it was finished. Our ringworld. Or as I would come to learn, our first ringworld. Our once doomed populace was booming as the war for the galaxy stormed on. And for the first time in over 300 years, warship production started up. It was time to reclaim our home...

  • @Mustafa_AhmedPGH
    @Mustafa_AhmedPGH 16 годин тому

    I'm glad I'm not the only one who has this problem. And I really enjoyed this video a lot!

  • @TheRoseFrontier
    @TheRoseFrontier 20 годин тому

    Honestly though, although it doesn't come out a ton in the gameplay, I do find it interesting how Genshin did the elemental system in terms of character writing, with the commonalities between people of the same element-they play on some classic connotations (like fire characters tending to be more extroverted and enthusiastic) but also taking other angles to add to it (fire characters are motivated by family, or at least have family that is really important to them for better or worse, kind of like this "hearth" fire aspect, someone who fights to protect). My favorite example might be water-they introduce this concept of "the ability of water is to take any shape" and run with it, basically just leaning into the "liquid" to make those characters into chameleons of a sort. They have deliberately crafted personas and put a lot of care into putting up a front, masking any weaknesses. It could be something humorous like the teenaged author going to great lengths to hide the fact that he has terrible handwriting, or it could be the leader figures trying to look noble and wise and whatnot. And then the biggest one would be the archon (the god of water) who (SPOILERS) is really a clone of sorts who has no godly power at all but is forced to keep up this ruse and pretend for hundreds of years in order to fool the higher, more powerful gods who are threatening to incinerate their entire nation. So yeah, saying that to say, I think there's a lot of potential in just leaning into every connotation we have with these elements or states of matter or whatever. How can that meaning change with different uses, and different environments? Plants are all about life and growth, sure, but also, fungus eats on dead things-maybe you can use that (or maybe someone already has and I don't know!). So, like, you don't have to subvert their meanings entirely, just...add on to it, you know?

  • @valacan
    @valacan 20 годин тому

    The story would have been better if Agent actually cared about his former leader dying. But the fact that he didn't wasn't tragic, it just showed the lack of actual narrative in these games. I'll stick to prewritten stories thanks.

  • @Pelimatic
    @Pelimatic 20 годин тому

    Classic. That's such a Static thing to do.

  • @alderinjan
    @alderinjan День тому

    Ah, Emergent Storytelling, the pinnacle of Analog and Digital Gaming.

  • @bonoyeto5858
    @bonoyeto5858 День тому

    Minecraft John's story starts with him taking his dad, Wayne Drake's place as C.C.P.S gatekeeper because his dad impregnated three women and failed to pay child support he was exiled from the facility. There he met his best friend and average 4chan user, Terraria Frank. However, when security in the underground facility became automated, he and Terraria Frank decided to become scouts instead of gatekeepers, going on wacky adventures for the C.C.P.S I made all of this because one of my dwellers in fallout shelter made way more children than I needed and I exiled him out of frustration.

  • @andrewearl8926
    @andrewearl8926 День тому

    How in the world did you not mention dwarf fortress yet.

  • @yinoveryang4246
    @yinoveryang4246 День тому

    11:08 "Revachol is basically a dump". As are 95% of communist countries and regimes all over the world. Historically and present day. Consistently. Anyone see a connecting factor? Just some weird coincidence? The underlying message of this game is an incredibly naive and foolish. If that ideology is ever taken seriously, very few would have the freedom to send time playing video games anymore. Value your freedom kids, while you still have it. And TALK to people who've lived through it. There isn't any changing human nature, and idealism sadly leads to its opposite.

  • @RaidenKaiser
    @RaidenKaiser День тому

    Growth is what matters. Being weak is fine and so is being bad ass but none of that matters if you aren't feeling like you aren't growing.

  • @RaidenKaiser
    @RaidenKaiser День тому

    Elden ring was the best direction I seen open world it rewarded exploration rather than just be eye candy you get sick of after awhile. Botw and totk are the most ubisoft like open world ever with the towers and I hated it.

  • @UnPlayableGames
    @UnPlayableGames День тому

    I find this very interesting :) In TTRPG space we have a great many "Modern" designs that focus on emergent narratives supported by highly procedural mechanics since the early 2000s : old examples are The Pool, The Shadow of Yesterday and Trollbabe, while more recent examples can be Apocalypse World and its many descendants (from Monsterhearts to Fantasy World, to Brindelwood Bay, and so many more). And of course all the GM-Less games. It's a pity that, mostly because of how the market / product category works, all the mainstream publishers prefer to focus on "Trad" designs (like D&D, Cyberpunk, Cthulhu, Vampire, etc) which rely on a GM to do a ton of preparation, with all the pros and cons that that entails (especially the endless stream of supplemental content they allow for... which is much less appealing in emergent storytelling, when the best "content" is the one emerging procedurally at the table).

  • @NorroTaku
    @NorroTaku День тому

    750 mods and my save is fucked can i usw your modpack instead?

  • @justsomerandomdude3834
    @justsomerandomdude3834 День тому

    16:56 what game is this?

  • @CowCommando
    @CowCommando День тому

    I totally hated the orcs coming back after death in Shadow of Mordor, so I just made sure to decapitate every special orc so they'd never come back. If I ever died, I'd immediately hunt down and decapitate the orc who got credit for the kill before doing anything else. That meant I never had any rivals, and I never had to deal with the extra long dialogue of rivals or people coming back from the dead interrupting the gameplay. There was however no escaping the annoying introductions on first encountering special orcs or the ever growing list of immunities they had to core combat mechanics slowing down the game. You ever notice that everyone who talks about the game only talks about the Nemesis system? That's because the story of the game is lackluster and predictable, and the gameplay is pretty bland. Nobody ever seems to remember that though because they're all going on about the Nemesis system that apparently everyone but me loved.

  • @aw7108
    @aw7108 День тому

    ur coping

  • @UltimateSpinDash
    @UltimateSpinDash 2 дні тому

    Ah, Stellaris. If only it's devs could get their act together and make that game work on a basic level.

  • @Doobie603
    @Doobie603 2 дні тому

    Ukrainian relief charity? Yeah that money will pass through their corrupt government and make it right to those in need....

  • @llluminatixx7
    @llluminatixx7 2 дні тому

    Good video 📸

  • @LimeyLassen
    @LimeyLassen 2 дні тому

    I feel like the secret sauce is making the world a character in its own right. Part of what makes Rimworld so compelling is its Firefly-inspired setting where humans simply never solved the FTL problem, so colonized planets can't communicate with or control each other. It makes it feel like it's impossible for you to ever see the big picture or become an invincible "chosen one" because the universe is just too big, there's always something bigger out there that could kick your little sand castle.

  • @SorakuFett
    @SorakuFett 2 дні тому

    Actually, you can snipe all the targets from the water tower, you just need to start from the west bridge or tower itself to have enough time to kill them fast, then hide in the crate down the ladder until the guards go away. Also, knock out the two guards on the roof leading to it.

  • @noname117spore
    @noname117spore 2 дні тому

    I'd feel you'd like Rule the Waves series games. I mean, your "characters" are ships you design, but, as a naval history nerd, it's really the only other game I've played to give me the same emergent storytelling feeling of Rimworld. Maybe early ARK:SE is up there too, for private server multiplayer clan drama.

  • @thesuperemeraldboat6194
    @thesuperemeraldboat6194 2 дні тому

    wait what is pokyman

  • @corpusarmatae8541
    @corpusarmatae8541 2 дні тому

    It's all fun and games but as far as I remember, Shadow of mordor orcs' system is patented. Beware stealing ideas from big companies, they're stingy like that. For the very few who'll go as far as release a game here, cover your ass, don't get nintendo'd. Beyond that, the key lesson I hear is the same as how to balance random loot around scarcity to rythm between droughts and abundance, building the whole system on human psychology and biases. We remember the high highs, but the low lows not so much and it creates a contrast we're more prone to pick up on without realizing it. (it's literally the same as how casinos work.) It's kinda funny to see the same logics at play between totally different topics. I'd say, compared to storytelling which has been 'deciphered' with the hero's journey being one instance of formula to write a story ; little by little we're uncovering a similar formula for video games.

  • @AnotherDuck
    @AnotherDuck 2 дні тому

    I absolutely agree that playing games is a lot more fun if you roleplay. Anyone can make the most advantageous decisions for an optimal playthrough, especially if you don't restrict yourself from looking things up. But roleplaying gives you a more unique experience that's tailored for your character. Including games like the Bethesda Fallout games. And previous Fallouts. And most other roleplaying games. One place where Rimworld succeeds and Baldur's Gate 3 fails is the way the former is built for dealing with problems in an interesting way, while the latter is built for solving problems in interesting ways. It doesn't sound like there's much of a difference, but dealing with a problem doesn't necessarily mean you solve it. Success or failure, Rimworld goes on like it always does, and you'll get a story out of it regardless, but BG3 often just cuts out when you fail to accomplish something, making you miss out on things. That encourages to save scumming, since the story to be told if you fail is much shorter than if you succeed. If anything, Rimworld, much like Dorf Fortress, is more fun if you lose on occasion. BG3 can be fun even if you lose, but it'll almost always be less fun compared to succeeding. So in that sense, Rimworld is actually closer to a real DnD experience than BG3.

  • @aesde7492
    @aesde7492 2 дні тому

    Finally got power to play it and immiedielty went back to this video. Damn what a ride.

  • @voidutopian
    @voidutopian 2 дні тому

    I just want to shoutout Space Station 13 for a second. It has a ton of the systems you mentioned that do encourage emergent storytelling, but also the fact that it's a multiplayer RPG gives a lot of those disparate elements something to unify them.

  • @beardlyinteresting
    @beardlyinteresting 2 дні тому

    Oh hey I've been no-lifing Rim World the past few weeks and yeah great stories to tell

  • @thehearingaid
    @thehearingaid 2 дні тому

    I would like to play rimworld again as it was fantastic, though I slightly broke my own fun due to making it too easy - and that it was always too centered around combat that after several different playthroughs it did feel a bit samey. though the same thing happened with CK3 loved my first few runs. I've also just loved playing games that I can attach stories/ meaning too - I used to love in TA:kingdoms the simple stats that single characters got for kills would level them up and i'd start to make up my own stories for them, esp if the characters were generally weaker units.

  • @horusemerald97
    @horusemerald97 2 дні тому

    Great video! Another flame-based healer support is Millio, from League!

  • @Orimthekeyacolite
    @Orimthekeyacolite 2 дні тому

    There are so many titles I want to add to your list of examples for different reasons, but the most important would probably be Piranha Bytes RPG's for their basic reactivity. All the way back in the original Gothic, it were the simple things - like the NPC's getting worried when you'd enter their house or draw a weapon in the middle of the street - that made all the difference in the immersiveness department. For a more modern example, RDR2 seems to be following a similar philosophy. Yet sadly, the fact that so many AAA RPG's still ignore those basics (even while obviously having the resources to implement the systems if they wanted to) kind of hints that it might be more of a conscious decision to dumb things down and cater to people who don't care about deeper immersion and storytelling

  • @meydintorki
    @meydintorki 2 дні тому

    Considering how boring my job can be, playing with water bottles are often fun to me

  • @madladthad2403
    @madladthad2403 2 дні тому

    me crying over my modlist as tending stopped working abruptly, right after the manhunter scps got spawned in on my starving colomy(forgot about winter): ah yes, story. in all seriousness, love this game :) so many fun mods

  • @thefunnybuddy4138
    @thefunnybuddy4138 3 дні тому

    20:51 do 2 ❌️ dot woe ✅️

  • @kirbeeez6131
    @kirbeeez6131 3 дні тому

    Love the film otter shoutout. I’ve really been enjoying his videos. Your channel and his have been my fav lately! Cheers!

  • @Flameo326
    @Flameo326 3 дні тому

    This actually reminded me of Fire Emblem a bit. I've been looking into the "Permadeath vs no Permadeath" argument lately, especially in regards to Resetting, either using in-game mechanics, or just save-scumming. A lot of people think that using reset methods completely negate Permadeath and that the Reset mechanics should be removed in favor of a Classic vs Casual game mode at the start. They often argue that Permadeath is what made Fire Emblem so amazing by having Emergent storytelling. Forcing you to play through a character's death, seeing who gets stronger and who gets benched, etc. The problem is that, while that's all true, Fire Emblem is also a Strategy / Tactics game AND an RPG with Levels and Stats, so players often play it as a Tactical RPG and less of an Emergent Storytelling Strategy game like XCOM. It certainly doesn't help that Fire Emblem games aren't really designed with Emergent Storytelling other than Permadeath. There's no good catch up mechanic to offset any negative outcomes and the story isn't really designed to be reset in case of a screw up. There's also little variation in the actual story depending on your actions. It's completely relegated to gameplay. Emergent storytelling requires supporting Players FAILING for it to actually work and Fire Emblem doesn't really support failure.

    • @thehearingaid
      @thehearingaid 2 дні тому

      yeh i was shocked at how little the death of a character mattered in the story/to any of the characters even to mention them in passing.

  • @auellaitaela8035
    @auellaitaela8035 3 дні тому

    Emergent storytelling is in it's infancy in 2024? I remember people talking about the concept in the 90's with some of the more open crpg's like Darklands and various colony games and even some strategy games like Lords of the Realm, even if the name wasn't nailed down, and the concept being discussed quite heavily in the 00's around games like Dwarf Fortress with the name "emergent storytelling" already decided. My first experience with it was the OG X-com back in the 90's since it had a lot more mechanical systems than the new X-coms that allowed a lot of emergent storytelling, and my biggest experience was with Dwarf Fortress around '07ish when a dwarf was working outside with his son when goblins attacked and while his son made it to the door, he watched his dad get shot just one tile away from the door and die. It's a great concept and great to see a video digging into it, but it's also a concept that's been heavily discussed in gaming culture for close to 30 years now, so I'm having a bit of trouble with the "this concept is in its infancy right now and soon to be important but not quite yet" message of your video. With how in depth you get with game design, I know you have to be aware that this isn't a concept that's new and hasn't been around since the 90's, even the 80's to a degree, so it makes me curious why you're framing it as a new concept. Or *are* you actually new to the concept and simply aren't aware how old it is and how long it's been discussed in PC gaming circles?

  • @philthyphil7
    @philthyphil7 3 дні тому

    The fact you called the Sims "the original emergint narrative game" without seemingly even knowing that Dwarf Fortress exists made me overreact so trucking hard. To be entirely honist you are probably right, knowing that the first version of Dwarf Fortress was released in 2006 and the Sims was released in 2000, but a video on both RimWorld and emergent narratives that dosen't even mention Dwarf fortress feels like an internet crime. PS: the steam page for Dwarf Fortress is deceptive. it was only avalible via the Bay 12 Games website for about 16 years before it got polished up for steam, and it looked like incoprehensible ASCII sclop.

  • @eragon_argetlam
    @eragon_argetlam 3 дні тому

    5 minutes in and all i can think of is the masterpiece that is Kenshi that I love for its emergent storytelling!

  • @Gaswafers
    @Gaswafers 3 дні тому

    Maximize gamestate entropy.

  • @DUBUND3AD
    @DUBUND3AD 3 дні тому

    Brilliant video man, +1 sub

  • @dragonmaster1500
    @dragonmaster1500 3 дні тому

    Oh hey, Adam Millard is talking about -2D Dwarf Fortress- Rimworld, this should be interesting. In all seriousness, I do agree with you that story generators like Dwarf Fortress and Rimworld are a very interesting kind of game. One of the reasons we like D&D so much.

  • @sharyusu618
    @sharyusu618 3 дні тому

    21:35 the full quote is actually saying the opposite. "imitation is the sincerest form of flattery that mediocrity can pay to greatness"

  • @JonathanScarlet
    @JonathanScarlet 3 дні тому

    The "microstory" that emerged with Jerbear is simultaneously one I do like listening to and also tend to avoid because I don't think I can ever create that kind of story out of events. I can grasp a "macrostory" of a specific ideology or theme of a run (my example would be Quill18's Cat Cafe run that was purely pacifist and all about raising cats and being a cafe for random groups in the world to stop at), but it's hard for me to make narrative links out of an individual's actions or stats. Whether that's a legit inability or just me being more focused on other aspects than the story generation it's meant for is still up in the air, though. On one hand I think I'd like to be able to see these kinds of things more often, but I also find it a little boring and not worth my time to think of it. It's still fun to hear about, though.